#AIR COMBAT MANEUVERS SCISSORS FULL#
Keeping the engine at full throttle usually helps, as you won't get fast in this manoeuvre and you definitely don't want to get /too/ slow, which is what got you in the G.55.
Flaps should be used scarcely after the change of direction happened to tighten the turn without wasting speed. Yaks are really good at them, for example, given it's done at low alts where their engines aren't dead. Some planes are naturally better than other in rolling scissors. Obviously, though, sometimes you will need to do such a manoeuvre yourself. It's a last ditch move for the defender, most of the times, aimed at making you lose the advantage. Of course, as an attacker, you should try to avoid getting into scissors if you can avoid it. You will bleed a lot of energy, but not enough to make you flop. For the G.55 itself (S or normal), horizontal scissors are much more effective: full throttle, WEP when changing direction and mindful use of flaps only halfway through the turn. It slows down way too much at the apex to make use of the dive and your generous use of flaps, while intuitive, worsened the situation. If there was no firing position, you'd still have had energy advantage and you could have zoomed past him, get some distance + alt and tried again.Īs for the vertical, or rolling scissors themselves, the G.55 is already a bad choice for it. I'd have (personally) nosed upwards a bit, done a chandelle and try to cross him at the apex of the scissor. You had energy advantage over him, apparently so. In the very last part, near their airfield, instead of following him downwards I'd have done a sloppy high yo-yo, pretty much. Having checked your video, I think a big mistake was following him in those scissors. If you're not, depending on your plane, you can use its deficiency in manoeuvrability to either roll away from it (like in a 190) or turn away (like in a Zero). I haven't flown it in a long, long while, so apologies if this isn't 100% correct, but it should be more or less on point.īeing above it is, of course, the easiest way to do it, so that it can't use part of its advantages. However, it can turn surprisingly tight at high speeds, if I reckon. However, it is not that agile, especially when rolling and at low speed.
#AIR COMBAT MANEUVERS SCISSORS HOW TO#
How to fight against a Typhoon (not how not to fight it).ĭoes everyone here really only know how to boom&zoom without idea how to maneuver-fight?įirst off, if memory serves the Typhoon is quite the diver and can go respectably fast and keeps energy well. It consists of a hard turn into the direction of attack, to generate angle-off as rapidly as possible to present the most difficult target.1. It is used against an attacker who is about to achieve a firing position (or already has). If the break succeeds in forcing the attacker to overshoot, the next maneuver is the Scissors. The speed loss attendant on the hard turn aids his chances of forcing the attacker to overshoot, as does the smaller radius of turn, but oft-quoted maxims such as "speed is life" act as an inhibitor. The defender can use a maximum-rate sustained turn in which he does not lose speed, or the hardest possible turn in which he almost certainly does. Two forms of break are possible, depending on the circumstances of the attack. The defender should also alter his plane of flight to make himself a more difficult target. It is difficult for him to pull his nose around at high angles of attack to achieve a firing solution. To do this he must tighten his turn, which increases his angle of attack. The attacker may be able to cut inside the turn but he is forced to pull lead. The break is always made towards the direction of attack, This generates "angle-off" as quickly as possible which makes the defender a difficult target. Its purpose is twofold: to spoil the attacker's aim and to force him to overshoot. This is used when an attacker is first seen approaching or is already in the cone of vulnerability.